01 / Foundations

Long-lived software, built deliberately.

A Wabi-Sabi approach to engineering.

Production-grade tools, developer systems, and purposeful applications, with ongoing research in computational topology. Designed and built by Vav-Labs in Turin, Italy.

TURIN, ITALY / COMPUTATIONAL TOPOLOGY RESEARCH / 2026-05-14


Unity engineering

Runtime systems, editor tooling, rendering constraints, and architecture that stays readable under pressure.

Production diagnostics

Profiling-first workflows for bottleneck isolation, risk reduction, and shipping decisions grounded in evidence.

Technical publishing

Documentation, product positioning, and case-study writing that helps tools look credible before they scale.

02 / Tools

Commercial Unity tool

Asset Store-ready

BugLens / SceneLens

Commercial Unity Editor tool for capturing Play Mode bug evidence and exporting structured debugging reports.

  • Private source by design
  • Markdown, JSON, and AI-ready report exports
  • Built for Unity teams that need reproducible bug context
Contact for beta

Public engineering work

01 / tool

Shipped

Godot Project Doctor Mini

Godot 4 editor plugin for project hygiene diagnostics and export-ready reports.

  • Release v0.2.4
  • MIT licensed with CI
  • Markdown and JSON diagnostic reports
View on GitHub

02 / tool

Live

SDF Raymarcher URP

Real-time volumetric raymarching with signed-distance-field primitives in Unity URP.

  • Unity URP rendering architecture
  • Performance-focused technical demo
  • MIT licensed source
View case study

03 / tool

Shipped

Ravencap

Streaming encrypted archive tool for files, folders, and Unix-style pipelines.

  • Rust CLI with v2.0.2 release
  • age-compatible encryption workflow
  • Archive, compression, and verification path
View on GitHub

Published products

Public Google Play presence acts as shipping evidence, not as a decorative logo row.

The site should make it easy to verify that Vav Labs ships, maintains, and supports real software. That signal matters now, even before the content model expands into dedicated product and case-study pages.

Open Google Play

03 / Case studies

Engineering proof should read like decisions under constraints, not portfolio theatre.

Each case study in this phase is still a compressed signal. The layout needs enough structure to hold future expansion, but the current page must already communicate systems thinking clearly.

01 / study

Rendering architecture

SDF Raymarcher URP

Explore signed-distance-field rendering inside Unity URP while keeping the implementation understandable and measurable.

Unity URP HLSL C#

Shader architecture, screenshots, and technical write-up planned.

02 / study

Frame budget recovery

Meta Quest VR Performance

Investigate CPU/GPU bottlenecks under mobile VR constraints and prioritize changes that protect frame timing.

Unity Quest URP Profiler

Before/after timing notes and optimization checklist planned.

03 / study

Editor tooling product

BugLens / SceneLens

Turn a recurring production debugging pain into a clear Unity tool with docs, support boundaries, and product positioning.

Unity Editor C# Tool UX

Product page, demo flow, and documentation planned.

04 / study

Maintainable systems design

RustyArchive / RavenCap Systems

Design data and runtime systems that can grow beyond prototype code without losing clarity.

C# Architecture Data workflows

Architecture notes and repository links planned.

04 / Notes

Notes stay compressed for now, but the structure already needs to feel publishable.

The one-page version should hint at the future content model without pretending those articles already exist. The layout needs to support calm, technical reading from the first release.

01 / note

Planned

How I structure Unity projects that outgrow MonoBehaviour scripts

A practical boundary-first approach for projects that need to stay testable and readable.

02 / note

Planned

URP performance mistakes I look for first

The first rendering and pipeline checks I make before deeper optimization work.

03 / note

Planned

How to build a Unity Asset Store tool without exposing source

Packaging, documentation, support, and source-protection tradeoffs for tool publishers.

05 / Contact

Vav Labs is a technical brand for production-ready Unity work.

Vav Labs builds production-grade tools, developer systems, and long-lived software with a Wabi-Sabi approach to engineering.

Current work includes diagnostics tooling, rendering experiments, runtime architecture, and computational research.