Does PathForge replace AStarGrid2D?
For production grid navigation, that is the intention. AStarGrid2D is useful for prototypes and small systems. PathForge is being designed for projects that need multi-size agents, diagnostics, tactical overlays, and repeated path queries without turning every edge case into custom glue code.
Is PathForge just another A* plugin?
No. A* is one useful algorithm inside the product direction. PathForge is planned as a navigation workflow: TileMap-derived grids, terrain costs, dynamic blockers, movement ranges, clearance maps, tactical AI maps, diagnostics, and performance scheduling where the project needs it.
Does PathForge work with Godot 4.x?
The target is Godot 4.x, with the first production scope aimed at modern Godot 4 releases. The current planning target is Godot 4.5+, because supporting old engine behavior forever is how tools become museums with buttons.
What is the difference between Lite, Standard, and Pro?
Lite is planned as a free entry tier for small projects and evaluation. Standard is planned for commercial grid pathfinding with multi-size agents and clearance maps. Pro is planned for advanced tactical systems such as flow fields, influence maps, Dijkstra maps, and deeper diagnostics.
Can I use PathForge in commercial games?
That is the plan for the paid tiers. The final license text will be published before paid release, because surprising customers with license details is a hobby best left to cursed installers.
Does PathForge support multi-size agents?
Yes, multi-size agent pathfinding is one of the main reasons PathForge exists. Clearance maps and editor visualization are planned as first-class features rather than something taped to the side after the first large unit gets stuck in a doorway.
Will PathForge include volumetric 3D navigation?
Not in the first Grid-focused release. Volumetric navigation for flying, swimming, drone, and zero-gravity agents is a long-term product direction, not a V1 promise. The first release is being kept narrow enough to ship and support properly.
Is PathForge available now?
Not yet. The V1 scope is being defined, and the early access list is open for indie developers and small studios who want launch notice, pricing updates, and a chance to influence the first production shape.