01 / Foundations

Long-lived software, built deliberately.

A Wabi-Sabi approach to engineering.

Production-grade tools, developer systems, and purposeful applications, built with an unhealthy respect for maintenance. Designed by Vav Labs in Turin, Italy.

TURIN, ITALY / COMPUTATIONAL TOPOLOGY RESEARCH / 2026-05-14


Unity engineering

Runtime systems, editor tooling, and architecture that remains legible after the prototype glow wears off.

Production diagnostics

Profiling-first workflows for bottlenecks, regressions, and other facts that dislike opinions.

Technical publishing

Documentation and case studies that explain what a tool does before anyone is asked to admire it.

02 / Tools

Commercial Unity tool

Asset Store-ready

BugLens / SceneLens

Commercial Unity Editor tool for bug reports that arrive with evidence instead of folklore.

  • Private source by design
  • Markdown, JSON, and AI-ready exports
  • Captures the boring context people forget to write down
Contact for beta

Public engineering work

01 / tool

Shipped

Godot Project Doctor Mini

Godot 4 editor plugin that looks for project hygiene problems before they become a small weather system.

  • Release v0.2.4
  • MIT licensed with CI
  • Markdown and JSON diagnostic reports
View on GitHub

02 / tool

Live

SDF Raymarcher URP

A Unity URP rendering experiment where the interesting part is what the frame budget refuses to forgive.

  • Unity URP rendering architecture
  • Performance-focused technical demo
  • MIT licensed source
View case study

03 / tool

Shipped

Ravencap

Streaming encrypted archives for files, folders, and pipelines. Less ceremony, fewer exciting surprises.

  • Rust CLI with v2.0.2 release
  • age-compatible encryption workflow
  • Archive, compression, and verification path
View on GitHub

Published products

Shipping evidence is more useful than a decorative logo row.

Vav Labs has public mobile releases as well as tools and experiments. Not everything needs a parade, but it should be possible to verify that the software exists.

Open Google Play

03 / Case studies

Case studies should read like decisions under constraints, not portfolio theatre.

These are compact for now: the problem, the constraint, the tradeoff, and the evidence. The confetti department was not consulted.

01 / study

Rendering architecture

SDF Raymarcher URP

Signed-distance-field rendering inside Unity URP, kept close enough to the metal that the profiler can still argue back.

Unity URP HLSL C#

Shader architecture, screenshots, and technical write-up in progress.

02 / study

Frame budget recovery

Meta Quest VR Performance

Mobile VR performance work, where every millisecond has witnesses and none of them are sentimental.

Unity Quest URP Profiler

Before/after timing notes and optimization checklist in progress.

03 / study

Editor tooling product

BugLens / SceneLens

Turn the ancient ritual of 'it broke on my machine' into a report with enough context to be useful.

Unity Editor C# Tool UX

Product page, demo flow, and documentation in progress.

04 / study

Maintainable systems design

RustyArchive / RavenCap Systems

Small systems for archives and data flow that do their job without auditioning to become a platform.

C# Architecture Data workflows

Architecture notes and repository links in progress.

04 / Blog

Field notes from tools that have to survive production, which is rude but educational.

Short technical essays on Unity architecture, rendering constraints, commercial tooling, and the quiet decisions that prevent future archaeological digs.

01 / article

Unity architecture

How I structure Unity projects that outgrow MonoBehaviour scripts

A boundary-first approach for Unity projects after the inspector stops being a filing system.

2026-05-14 / 4 min read

Read

02 / article

Rendering

URP performance mistakes I look for first

The first rendering checks before we blame the engine, the GPU, or the phase of the moon.

2026-05-14 / 3 min read

Read

03 / article

Product engineering

How to build a Unity Asset Store tool without exposing source

Private source is fine. Private evidence is where things get awkward.

2026-05-14 / 4 min read

Read

05 / Contact

Vav Labs builds tools for the part of software that has to keep existing.

Production-grade tools, developer systems, and long-lived software, built with a Wabi-Sabi approach to engineering and a healthy suspicion of perfect diagrams.

Current work includes diagnostics tooling, rendering experiments, runtime architecture, and computational research. Small pieces, made to survive being used.